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tlongabaugh's picture
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tlongabaugh
Joined: May 29 2014
Posts: 1073

macOS 11 Big Sur Support Info

tlongabaugh (Eventide Staff)
November 11, 2020 - 10:49 am

Update on 2/22/2021:

Eventide plug-ins are compatible with macOS Big Sur on Intel-based Macs, and M1-based Macs using Rosetta. Eventide plug-ins do not yet offer native M1 support.

To use Eventide plug-ins on an M1 Mac, you may need to launch your DAW under Rosetta (right-click the application icon, select "Get Info" and then select "Open using Rosetta").

Note that many DAWs do not yet support macOS Big Sur, so it is important to check your DAW's website for compatibility info before updating.

Please check back here regularly for up to date information about M1-based Mac compatibility.

 


Update on 12/9/2020:

Eventide plug-ins are compatible with macOS Big Sur on Intel-based Mac computers. However, new Mac computers with Apple M1 (ARM-based) processors are not yet officially supported.

Note that many DAWs do not yet support macOS Big Sur, so it is important to check your DAW's website for compatibility info before updating.

Please check back here regularly for up to date information about M1-based Mac compatibility.

 


Initial Announcement on 11/11/2020:

Apple is expected to release macOS 11 Big Sur on 11/12/2020.

At the moment, our plugins are not currently supported on macOS 11. We have been testing macOS compatibility throughout the Big Sur beta program, and there are several known issues that we are working on resolving.

While we expect to be fully compatible soon, at the moment we recommend waiting to upgrade to macOS Big Sur if you are using Eventide plugins. Please check back here regularly for up to date information about compatibility.

oli4k
Joined: Nov 14 2020
Posts: 2
oli4k
November 14, 2020 - 06:41 am

Does this also affect the H9 Control application?

oli4k
Joined: Nov 14 2020
Posts: 2
oli4k
November 14, 2020 - 06:42 am

Does this also affect H9 Control?

Moleman
Joined: Nov 2 2020
Posts: 4
Moleman
November 15, 2020 - 07:54 pm

I am also curious if this affects H9 Control.  I have the H9 Max and no external plugin packages. 

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tlongabaugh
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tlongabaugh
November 17, 2020 - 12:28 pm

We've tested H9 Control's basic functions and haven't noticed any major issues in the app itself. There may be some non-critical errors during installation, if performing a fresh install of H9 Control on Big Sur. It will likely be okay to upade to Big Sur, but we cannot yet guarantee that it will be 100% compatible.

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Ian4924
Joined: Oct 27 2020
Posts: 2
Ian4924
November 24, 2020 - 08:09 pm

Hi - can I infer then, that if I already have H9 Control installed and I then upgrade to Big Sur, there shouldn't be errors?  Or does Eventide still recommend waiting?

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

We've tested H9 Control's basic functions and haven't noticed any major issues in the app itself. There may be some non-critical errors during installation, if performing a fresh install of H9 Control on Big Sur. It will likely be okay to upade to Big Sur, but we cannot yet guarantee that it will be 100% compatible.

[/quote]

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joecozzi (My Eventide Gear)
November 24, 2020 - 08:20 pm
Ian4924 wrote:

Hi - can I infer then, that if I already have H9 Control installed and I then upgrade to Big Sur, there shouldn't be errors?  Or does Eventide still recommend waiting?

We recommend waiting. Even though H9 Control is NOT giving us errors in Big Sur, many plug-in manufacturers, including Eventide, are recommending to wait more time for all their products to become compatible.

tmukherjee
Joined: Oct 1 2015
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tmukherjee
November 27, 2020 - 06:28 pm

Is there any update about when Eventide plug-ins will work with Mac OS Big Sur? Thanks.

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joecozzi
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joecozzi (My Eventide Gear)
November 27, 2020 - 06:35 pm

No not yet. Please Wait to Update to macOS 11 Big Sur.

This is the latest announcement:

Apple released the new macOS 11 Big Sur. We have been testing macOS compatibility throughout the Big Sur beta program, and at the moment are not yet fully compatible. While we expect to be fully compatible soon, we recommend waiting to upgrade to macOS Big Sur if you are using Eventide plugins.

Don Cicchetti
Joined: Jun 21 2014
Posts: 3
Don Cicchetti
December 08, 2020 - 05:37 pm

Any news?

 

thanks,  Don

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joecozzi (My Eventide Gear)
December 08, 2020 - 05:48 pm

We are in the process of making it official, but we are compatible with Intel Big Sur. Currently, we aren't fully compatible with M1 Macs (the new ARM/Apple Silicon macs

tmukherjee
Joined: Oct 1 2015
Posts: 2
tmukherjee
December 08, 2020 - 11:49 pm

Does this mean that we have to download and install all new versions of the plugins that are now compatible with Mac OS 11 Big Sur? Thanks.

Don Cicchetti
Joined: Jun 21 2014
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Don Cicchetti
December 09, 2020 - 12:18 am

Terrific.  thank you.

 

Don

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joecozzi (My Eventide Gear)
December 09, 2020 - 12:59 pm

tmukherjee wrote:

Does this mean that we have to download and install all new versions of the plugins that are now compatible with Mac OS 11 Big Sur? Thanks.

All the installers on the site are compatible. Older installations may work, but people should update to be safe.

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tlongabaugh
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tlongabaugh
December 09, 2020 - 01:26 pm

The initial post has been amended with up-to-date information regarding compatibility.

rdlyon
Joined: Sep 7 2016
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rdlyon
January 17, 2021 - 12:11 pm

Hi, any more upto date news about compatibility with apple silicon?

I just bought a mac mini m1 and its great but i hadn't realised how few companies have updated their software.

So i would love to get some good news from you. :)

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joecozzi (My Eventide Gear)
January 17, 2021 - 12:40 pm

As of today, there is no new information.

Sieber
Joined: May 2 2015
Posts: 3
Sieber
January 27, 2021 - 02:52 pm

Any news about M1 plug-in compability on both Event ude and Newfangled?

Best Lucas

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tlongabaugh
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tlongabaugh
January 28, 2021 - 03:36 pm

Hi,

At the moment, no. M1 compatibility under Rosetta is not far off - we are currently finishing testing. Native M1 support will not come until later in the year.

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tlongabaugh
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tlongabaugh
February 23, 2021 - 06:02 pm

We've completed testing, and Eventide plugins are now supported on M1 Macs under Rosetta.

Sieber
Joined: May 2 2015
Posts: 3
Sieber
February 24, 2021 - 04:30 am

Hi tlongabaugh

The plugins validate fine here on my M1 Macbook Pro, but they dont show up in Logic Pro, even after a restart?

Only plugin I can get to work is Undulate

best Lucas

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tlongabaugh
Joined: May 29 2014
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tlongabaugh
February 24, 2021 - 09:50 am

Hey, we've been seeing some reports of this problem, following the below steps seem to fix it:

  1. Close Logic Pro X
  2. Make sure Finder is the active application
  3. While holding the Option key, click on the Go menu at the top of your screen and select Library
  4. Delete the following files from your User Library, if they are present:
    1. ~/Library/Caches/com.apple.audiounits.cache
    2. The contents of ~/Library/Caches/AudioUnitCache/
    3. ~/Library/Preferences/com.apple.audio.InfoHelper.plist
    4. ~/Library/Preferences/com.apple.audio.SandboxHelper.plist
  5. Then, open a Terminal window (Applications -> Utilities -> Terminal), and enter the following commands (type each command and press "Enter" afterwards)
    1. killall -9 cfprefsd
    2. killall -9 AudioComponentRegistrar
  6. Restart Logic Pro X
Sieber
Joined: May 2 2015
Posts: 3
Sieber
February 24, 2021 - 05:53 pm

tlongabaugh wrote:

Hey, we've been seeing some reports of this problem, following the below steps seem to fix it:

  1. Close Logic Pro X
  2. Make sure Finder is the active application
  3. While holding the Option key, click on the Go menu at the top of your screen and select Library
  4. Delete the following files from your User Library, if they are present:
    1. ~/Library/Caches/com.apple.audiounits.cache
    2. The contents of ~/Library/Caches/AudioUnitCache/
    3. ~/Library/Preferences/com.apple.audio.InfoHelper.plist
    4. ~/Library/Preferences/com.apple.audio.SandboxHelper.plist
  5. Then, open a Terminal window (Applications -> Utilities -> Terminal), and enter the following commands (type each command and press "Enter" afterwards)
    1. killall -9 cfprefsd
    2. killall -9 AudioComponentRegistrar
  6. Restart Logic Pro X

 

I got my plugins back! heart

Thanks it worked like a charm :D

Best Lucas

StefVR
Joined: Jul 17 2020
Posts: 1
StefVR
July 04, 2021 - 12:49 pm

Still no news on universal app release? It’s nearly a year now the M1 got released.

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tlongabaugh
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Posts: 1073
tlongabaugh
July 06, 2021 - 11:41 am

StefVR wrote:

Still no news on universal app release? It’s nearly a year now the M1 got released.

As of now, we have no new updates for native M1 support.