You are here

ModFactor ModFilter - Ship Ahoy?

Login to Post to Forums

You must be logged in to the Eventide website in order to post to our forums. If you do not have an account, you will need to create one. You may also reset your password.

6 posts / 0 new
Last post
Burger666
Joined: Feb 29 2008
Posts: 49

ModFactor ModFilter - Ship Ahoy?

Burger666
October 21, 2008 - 08:02 pm
I've been trying to nail the Ship Ahoy sound that Frank Zappa pulled on Shut Up 'N Play Yer Guitar. I can get pretty close using the ModFilter's lowpass setting with the Intensity backed off to around 16 and the Depth around the 60ish mark, but Frank's sound is far more pronounced to the point where it has an almost percussive quality about it. So my question is: Is it possible, in future updates, to improve the ModFilter to this degree? Thanks.
digitalkettle
Joined: Jun 7 2008
Posts: 35
digitalkettle
October 22, 2008 - 09:14 am

I was messing around with something similar using the Q-Wah with a 'sample & hold' shape sync'd to 16th notes.

shane-eventide
Joined: Oct 8 2008
Posts: 40
shane-eventide
October 23, 2008 - 01:39 pm
omg zappa... yes i want that sound too googling the concensus appears he used an oberheim vcf and a sample and hold i have an evil idea, strictly commercial... what if we donated toward the development of this preset? I'd paypal $5 to download that one
Burger666
Joined: Feb 29 2008
Posts: 49
Burger666
October 23, 2008 - 05:37 pm

 digitalkettle:

I was messing around with something similar using the Q-Wah with a 'sample & hold' shape sync'd to 16th notes.

Yep, I've since discovered that the Q-Wah can do the job a little better. Just a little. I'd kill for an Oberheim VCF sim though. And $5 sounds reasonable to me! :)

digitalkettle
Joined: Jun 7 2008
Posts: 35
digitalkettle
October 23, 2008 - 01:53 pm

shane-eventide:

I'd paypal $5 to download that one

How about a pair of zircon-encrusted tweezers?

shane-eventide
Joined: Oct 8 2008
Posts: 40
shane-eventide
October 23, 2008 - 11:11 pm
haha i had an idea... how about using xnob for sensitivity and letting speed stay speed? or maybe adjust speed on another wave... then when you move to adsr it saves your speed ? something ingenius....