Space Freeze function in VSig

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marvingain
Joined: Sep 2 2014
Posts: 2

Space Freeze function in VSig

August 30, 2016 - 11:40 am

Hi everyone!

First post on the forum, and have a hardcore patch design question already :)

I recently sold my Eventide Space, and I'm really missing the Infinity and Freeze features on the different presets on the Space.

I have an Orville as well which i very much prefer the sound of, but i can't seem to find a Freeze function anywhere except for a repeating delay in the "freeze 2 beats" preset.

This makes me believe it is possible to recreate the reverb freeze function on the Orville using VSIG... But how?
Any help here is really welcome! :)

nickrose's picture
Eventide Staff
nickrose
Joined: Jan 17 2008
Posts: 3998

You would need to set the

August 30, 2016 - 02:20 pm

You would need to set the reverb decay parameter to its maximum and kill the input. This means that whatever is in the reverb stays there. A bit like Vegas.

The skill is to do this without putting clicks into the reverb which will then hang around for a long time. I'll leave this bit to you.

 

marvingain
Joined: Sep 2 2014
Posts: 2

Hi and thanks for the quick

August 31, 2016 - 10:16 am

Hi and thanks for the quick response! 

So that's all it is to the Space freeze function? Setting a reverb decay time to 1000 sec should be close enough then? Or is there a way to set it to true infinite? Clickless kill should be able to be achieved via the iswitch module? 

nickrose's picture
Eventide Staff
nickrose
Joined: Jan 17 2008
Posts: 3998

marvingain wrote:

September 01, 2016 - 09:39 am

marvingain wrote:

So that's all it is to the Space freeze function? Setting a reverb decay time to 1000 sec should be close enough then? Or is there a way to set it to true infinite? Clickless kill should be able to be achieved via the iswitch module? 

1000 seconds should be enough ... don't forget to cut the input as well.

ISWITCH sounds relevant, but that bit is for you to work out.