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Reply To: Sculpt algorithm?

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#143558
AAgnello
Moderator
Eventide Staff
bodde wrote:

ok great! very curious. Hard to know what to expect after watching that teaser. I think I hear some enveloope stuff going in the end? Let's hope it is not just a distortion and that it is a combined algo with some other effects like pitch shifting and/or delay. Would be very cool to have that in one algo especially delay and distortion.

Sorry to disappoint you but Sculpt uses all of the H9's CPU cycles to model the nonlinearities of analog circuits. It's amazing, but not too surprising, that it takes lots of DSP to achieve better than cheesy sounding analog gain effects – not that there's anything wrong with cheese if that's what you're going for. We've done our best to create a good sounding model of analog gain and threw all of the cycles at that task.

And, like most of what we do, our goal was to create an effect that's flexible and that offers a wide range of possibilities. We've researched lots of analog distortion pedals and found quite a variety of approaches. For just one example, some designers place an EQ circuit before the gain circuit, others place the EQ after the gain. Apart from the actual design of the EQ and gain, placement makes a big difference. One big advantage of doing this in the digital domain is that you can give the user flexibility that's simply impossible with an analog pedal and that's what we've tried to do with Sculpt. 

Sculpt is designed to be a creative tool. A tool that allows you to sculpt your own sound. We'll include a bunch of presets as starting points but trust that some of you will go nuts (in a good way) and craft something unique.

We're in QA with the next release of H9 software (which includes Sculpt and a few general improvements to the H9) and expect to announce it at Summer NAMM in a couple of weeks. 

In any case, thanks for the request/suggestion. We're far from done with developing new stuff for the H9. 

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