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Mind if I chime in here? The division layout is quite unusual, but I love its versatility. First, some answers, keeping in mind that there are multiple ways to arrive to the same destinations. BPM manipulations among them.
- dotted 1/8__Delay Time 1/4. Head Div (x) @ 3/4
- dotted 1/4__Delay Time 1/2. Head Div (x) @ 3/4
- dotted 1/2__Delay Time Whole. Head Div (x) @ 3/4
You can’t get larger than a Head Div = 1 (the Delay Time), with a dotted note being 1-1/2 times the note value. So you can start with a Delay Time twice your intended note value. Take fractional values of that, using “2X delay” as a baseline. EX. – 75% of 1/2 = 150% of 1/4.
- 1/8 triplet__Delay Time 1/4. Head Div (x) @ 1/3 +33%
- 1/4 triplet__Delay Time 1/2. Head Div (x) @ 1/3 +33%
- 1/2 triplet__Delay Time Whole. Head Div (x) @ 1/3 +33%
Similarly, doubling up the note value for Delay Time. EX. – fitting three 1/8 notes, inside the span of two [1/4]. I used the percentages in triplets above for more accuracy.
But they’re also great for thickening, accents, Haas effects, leading & lagging, varying the groove. All those ‘oddball’ divisions? Basically two camps: even divisions (straight 4/4s, dotted) and variations on thirds for triplets. The finer divisions are great for customized head sequences: triplets-within-triplets, or triplets against fours.
Bonus FX:
- Delay Time NONE.
- some Wow & Flutter
- healthy amount of Feedback (< 5.0).
- One or more Head Div set to Min.
- Fine-tune resonance with Fdbk Path.
- Switch between Full & Half Speed.