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Reply To: H9000+Vsig3 bugs

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OK, more bugs.

slfo block.  I think the sync output is incorrectly identified as an audio output, and should be a control output (or internally it is clocked to the control rate, not the audio rate.

I’ve got audio recordings of the LFO output (square) and the sync, and if you zoom in, you see that only every 4th sample of the sync signal has a value.  This wreaks havok with using the sync on anything except for the slfo block. Paradoxically, this is the only source of a saw wave from the slfo block (or any LFO block for that matter).

Also, I’ve built an algorithm that crashes emote (though seems to load into the H9000 just fine). Is there anyone that could have a look to see what has caused it? (I’d need to email this as it is client work)

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