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… I’m imagining that the loop would have a kind of attack time, and a release time that would decay over the beginning of the loop. I didn’t notice a parameter for this, but wondering if there is some way to do it …
Yes, that is an interesting idea. It triggered a few thoughts. All will probably involve occupying both Preset slots (using two algorithms).
A few examples Looper into Ducked Delay. Or into UltraTap, for significantly longer ‘crossfade’ times. Into DynaVerb (Omnipressor), for shorter A/R envelopes. Even Looper in Series / Parallel to Looper. No doubt it could be switchable live for applying the effect selectively.