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#188689
UnUnUnium
Participant

    … I’m imagining that the loop would have a kind of attack time, and a release time that would decay over the beginning of the loop. I didn’t notice a parameter for this, but wondering if there is some way to do it …

    Yes, that is an interesting idea. It triggered a few thoughts. All will probably involve occupying both Preset slots (using two algorithms). A few examples Looper into Ducked Delay. Or into UltraTap, for significantly longer ‘crossfade’ times. Into DynaVerb (Omnipressor), for shorter A/R envelopes. Even Looper in Series / Parallel to Looper. No doubt it could be switchable live for applying the effect selectively.

    Ah yes, all very interesting solutions! In my mind the ducked delay makes the most sense – would still be cool to be able to set it in a loop, especially for an ‘attack’ time, but  combination of a delay and a manual volume fade at the beginning could work well.