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While the H9 can produce many beautiful sounds, we recognize the universe is a chaotic and often violent place, so in the spirit of the yin and yang of it all, we included MangledVerb from the Eventide Eclipse.

Technically, MangledVerb feeds a non-standard stereo reverb into distortion, but sonically it can range from the light friction of a bow scraping a cello string to the mayhem of a caged beast being poked with a red hot flounder. Judicious use of the [WOBBLE] and [ODRIVE] is approved, and try small [SIZE] and short [DECAY] for some surprising sounds


Larger than the Hall or Room, BlackHole reverb is an Eventide H8000 classic capable of cathedral-type spaces to out-of-this-world soundscapes. This H9 edition of BlackHole has two decay modes (forward and inverse) and feedback around the entire reverb structure that extends the Blackhole sound from huge to infinite.

The standard [SIZE] and [GRVITY] sounds are epic, but try [PREDLY] and [FEEDBK] to take the algorithm to the next level. Try not to get sucked in.


Combines two different high quality studio reverbs (A and B) with independent controls for decay, size, pre-delay, and EQ. Control mix between the dual reverbs for rich, dense stereo reverberation, or use this effect to smoothly transition between two entirely different reverb sounds.


ModEchoVerb is based on a popular reverb structure from the Eventide H8000 that brought about such presets as "Echo Space of God" and "Glorious Flange Canyon." It feeds the output of an infinite reverb into an infinite feedback delay and slathers on an extra helping of modulation. The modulation choices are H3000-type swept verb, flanging, or chorusing.

ModEchoVerb is incredibly versatile and can be used as a standalone reverb, delay, chorus/flanger, or any combination of the three. Have fun.


We don’t have proof, but we're pretty sure this is what the guitars sound like in heaven. Set the [A-PCH] and [B-PCH] to just above and below 1200c, turn the [DELAY] all the way down, and everything else all the way up.

Oh, and remember to walk toward the light.

Reverse Reverb

A true reverse reverb followed by a forward reverb with delay and feedback. Set [SIZE] and Feedback [FEEDBK] at minimum for a straightforward tempo-sync-able rush-up reverse reverb, use [SIZE] to dial in a second reverb for increased wetness, and add [FEEDBK] around the whole thing for other-worldly ambiance.


Hall simulates the sound of large enclosed spaces. Hall offers flexible control of a 3-band crossover reverb network. There are independent decay controls for the low and high band, as well as independent level controls for low, mid, and high band. This is the go-to algorithm for beautiful realistic spaces or for reverb sounds just beyond the boundary of realism.


Spring models the sound and character of the popular artificial reverbs found in guitar amplifiers. It also goes a step further by allowing access to physical parameter controls not readily available in a real spring tank.


Plate simulates the sound of early analog-mechanical reverbs. This algorithm allows for long reverb times that won’t take over your sound. Be sure to play with the [LO-DAMP] and [HI-DAMP] knobs to explore the full palette of tonal variations.


Room is a reverb designed to dial in realistic room sounds from vocal booths to small halls. The controls allow for precision tweaking of early reflections, late reverb, and EQ. Room is the workhorse algorithm for placing a sound in a realistic space or adding that subtle fattening that isn’t immediately noticed but is always immediately missed.