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Eventide Staff
marvingain wrote:

So that's all it is to the Space freeze function? Setting a reverb decay time to 1000 sec should be close enough then? Or is there a way to set it to true infinite? Clickless kill should be able to be achieved via the iswitch module? 

1000 seconds should be enough … don't forget to cut the input as well.

ISWITCH sounds relevant, but that bit is for you to work out.