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#154192
Honch
Member

I would love to that they made the simple change on their A/B delays. It has 2 delays of 3 seconds each. I e 3000 ms each. If they only could make delay A be added on top of delay B, and in the end produce 6 second delays for “Frippertronics” and “Soundscapes” stuff I would be all game. Of course, the feedback controls should work accordingly too, that you put it in the 6 second loop, as well as a HOLD function is a must. That you can “freeze” or lock the infinite repeats, and play on top of it without adding new signal into the chain. Just like all delays did in the old days.

Frankly,  I wonder why more delay pedals doesn’t have this function. It’s probably because people thinks a regular loop function performs the same, but it doesn’t, and never has sounded the same and never will. It’s such an easy function to incorporate now, since 2×3000 ms is already in there.

If not, a new algorithm with delay and hall reverbs together… BUT! the first repeats of the delay should be totally dry in the dry/wet reverb mix and the faintest repeats in the vack should have huge amount of reverb. As it occurs in real life, if you move away from a sound source. It becomes fainter and the actual reverb mix increases, and eventually will have no direct sound at all. Peculiar, no one thought of this, in any other pedal either. Would be cool to also have the stereo width increase accordingly as the repeats fades and reverb increases. Some 3D depth to it all. Not that the reverb algorithm changes, but just the wet/dry mix of the reverb. As the repeats fades, and becomes less high fidelity the reverb increases. Would be great.