Home › Forums › Products › Stompboxes › New 2019 algorithm release?
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June 11, 2019 at 11:56 am #115359mjahogerParticipant
Now that the H9000 has been released, can we expect Eventide to start releasing two new H9 algorithms a year again, starting with the next Summer NAMM? I so hope they will be releasing a 6 or 8 tap delay with control over the panning, modulation and diffusion for each tap individually. Several other manufacturers (Line6, Boss, Fractal) already have such tapped delays included in their pedals, it only seems logical Eventide will release a similar algorithm. Surely, it shouldn’t take too much work to tweak the ultratap algorithm and make it a 6 or 8 tap delay with control over the various parameters?
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June 11, 2019 at 12:20 pm #152079llemttParticipant
+1
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June 11, 2019 at 5:59 pm #152084mustafaicilParticipant
I would love to have a delay algorithm where Delay A goes into Delay B as with two separate delay pedals connected in serial.
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June 12, 2019 at 7:33 am #152092mjahogerParticipantmustafaicil wrote:I would love to have a delay algorithm where Delay A goes into Delay B as with two separate delay pedals connected in serial.
You can already have a mono series delay by putting a patch cable from output A into input B. Alternatively, the delays in the Filterpong and SpaceTime algorithms have series delays.
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June 12, 2019 at 12:50 pm #152094mustafaicilParticipantmjahoger wrote:mustafaicil wrote:I would love to have a delay algorithm where Delay A goes into Delay B as with two separate delay pedals connected in serial.
You can already have a mono series delay by putting a patch cable from output A into input B. Alternatively, the delays in the Filterpong and SpaceTime algorithms have series delays.
Using a patch cable, you cannot use different delay settings for each. So not a very preferred solution. Plus that affects every algorithm used. I have not tried Filterpong and Space in that manner. I will check them again.
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October 18, 2020 at 3:19 am #156054jodacrockerMembermjahoger wrote:mustafaicil wrote:I would love to have a delay algorithm where Delay A goes into Delay B as with two separate delay pedals connected in serial.
You can already have a mono series delay by putting a patch cable from output A into input B. Alternatively, the delays in the Filterpong and SpaceTime algorithms have series delays.
Could you please explain me how I can use filterpong and SpaceTime algorithms as series delays? I have already tried the patch cable option, but its affects the sound of all the presets.
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October 18, 2020 at 3:16 am #156053jodacrockerMembermustafaicil wrote:I would love to have a delay algorithm where Delay A goes into Delay B as with two separate delay pedals connected in serial.
I am looking the same. The possibility to run delay A on B. BOSS add this feature in DD500 and TimeLine have it.
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June 12, 2019 at 11:48 pm #152103McinmusicParticipant
heck yes.
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June 14, 2019 at 7:57 pm #152111marcusm750Membermjahoger wrote:I so hope they will be releasing a 6 or 8 tap delay with control over the panning, modulation and diffusion for each tap individually. Several other manufacturers (Line6, Boss, Fractal) already have such tapped delays included in their pedals, it only seems logical Eventide will release a similar algorithm. Surely, it shouldn’t take too much work to tweak the ultratap algorithm and make it a 6 or 8 tap delay with control over the various parameters?
Like I said, that would be a fantastic addition to the H9!
https://www.eventideaudio.com/community/forum/stompboxes/circular-panning-delays-h9s-ultratap
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June 26, 2019 at 11:09 am #152219mjahogerParticipant
It seems were are getting a harmonic trem instead…
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June 30, 2019 at 5:43 pm #152240BoddeParticipant
No idea what it does exactly after watching the trailer. But I like the video. Sounds like a fast square tremelo. Hope it retriggers at the next attack instead of having to use switch like the Harpegiator.
I don’t use the last synth algo much but I am curious about this new algo.
Yes a new 8 tap delay algo would be nice for the next thing.
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July 12, 2019 at 6:25 pm #152321audiolapParticipant
Bit crusher!!!!
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July 18, 2019 at 2:29 pm #152337O2LAMJUParticipant
and the name iiis… “Harmadillo” i’m gonna test it 😀
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July 25, 2019 at 6:33 pm #152411natey878Participant
I’m new here just bought a H9 Max, and wondering if the Tverb will be avalible for th H9 max
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February 29, 2020 at 7:56 am #154192HonchMember
I would love to that they made the simple change on their A/B delays. It has 2 delays of 3 seconds each. I e 3000 ms each. If they only could make delay A be added on top of delay B, and in the end produce 6 second delays for “Frippertronics” and “Soundscapes” stuff I would be all game. Of course, the feedback controls should work accordingly too, that you put it in the 6 second loop, as well as a HOLD function is a must. That you can “freeze” or lock the infinite repeats, and play on top of it without adding new signal into the chain. Just like all delays did in the old days.
Frankly, I wonder why more delay pedals doesn’t have this function. It’s probably because people thinks a regular loop function performs the same, but it doesn’t, and never has sounded the same and never will. It’s such an easy function to incorporate now, since 2×3000 ms is already in there.
If not, a new algorithm with delay and hall reverbs together… BUT! the first repeats of the delay should be totally dry in the dry/wet reverb mix and the faintest repeats in the vack should have huge amount of reverb. As it occurs in real life, if you move away from a sound source. It becomes fainter and the actual reverb mix increases, and eventually will have no direct sound at all. Peculiar, no one thought of this, in any other pedal either. Would be cool to also have the stereo width increase accordingly as the repeats fades and reverb increases. Some 3D depth to it all. Not that the reverb algorithm changes, but just the wet/dry mix of the reverb. As the repeats fades, and becomes less high fidelity the reverb increases. Would be great.
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October 19, 2020 at 10:04 am #156065mjahogerParticipant
Hi, if I understand correctly, the delays in the Filterpong algorithm are already (hard)coded as being in series.
The feedback control in SpaceTime changes from series to parallel delay when you dial the control past 50%.
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February 29, 2020 at 2:07 pm #154193brockParticipantHonch wrote:… If they only could make delay A be added on top of delay B, and in the end produce 6 second delays for “Frippertronics” and “Soundscapes” stuff I would be all game. Of course, the feedback controls should work accordingly too, that you put it in the 6 second loop, as well as a HOLD function is a must. That you can “freeze” or lock the infinite repeats, and play on top of it without adding new signal into the chain…
This might help you with the 1st one. The HOLD function uses the REPEAT [Aux to Performance] switch.
https://www.eventideaudio.com/comment/23954#comment-23954
Honch wrote:… If not, a new algorithm with delay and hall reverbs together… BUT! the first repeats of the delay should be totally dry in the dry/wet reverb mix and the faintest repeats in the vack should have huge amount of reverb. As it occurs in real life, if you move away from a sound source. It becomes fainter and the actual reverb mix increases, and eventually will have no direct sound at all. Peculiar, no one thought of this, in any other pedal either. Would be cool to also have the stereo width increase accordingly as the repeats fades and reverb increases. Some 3D depth to it all. Not that the reverb algorithm changes, but just the wet/dry mix of the reverb. As the repeats fades, and becomes less high fidelity the reverb increases…Have to think about that one. Kind of a combination of Ducked Delay, DynaVerb, …
Maybe SpaceTime, with an expression pedal.
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March 9, 2020 at 9:14 pm #154274HonchMemberbrock wrote:Honch wrote:… If they only could make delay A be added on top of delay B, and in the end produce 6 second delays for “Frippertronics” and “Soundscapes” stuff I would be all game. Of course, the feedback controls should work accordingly too, that you put it in the 6 second loop, as well as a HOLD function is a must. That you can “freeze” or lock the infinite repeats, and play on top of it without adding new signal into the chain…
This might help you with the 1st one. The HOLD function uses the REPEAT [Aux to Performance] switch.
https://www.eventideaudio.com/comment/23954#comment-23954
Honch wrote:… If not, a new algorithm with delay and hall reverbs together… BUT! the first repeats of the delay should be totally dry in the dry/wet reverb mix and the faintest repeats in the vack should have huge amount of reverb. As it occurs in real life, if you move away from a sound source. It becomes fainter and the actual reverb mix increases, and eventually will have no direct sound at all. Peculiar, no one thought of this, in any other pedal either. Would be cool to also have the stereo width increase accordingly as the repeats fades and reverb increases. Some 3D depth to it all. Not that the reverb algorithm changes, but just the wet/dry mix of the reverb. As the repeats fades, and becomes less high fidelity the reverb increases…Have to think about that one. Kind of a combination of Ducked Delay, DynaVerb, …
Maybe SpaceTime, with an expression pedal.
Thank you. But I’ve tried that one. The feedback isn’t repeating infinitely and it doesn’t feed back at 6 seconds interval. In the other link you provided, there’s someone saying that if you switch over the delay mix the other way the first repeat comes out (back) at 9 seconds. So…I don’t know…is even 9 Seconds delay possible?
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