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July 18, 2021 at 12:19 pm
#158248
Here is the C code for the program structure – hope it helps:
typedef struct {
char nNumber[2];
char szName[PRATAS_PROGRAM_NAME_LENGTH];
char nEffects;
char nSource;
char nRouting;
char nAAlgorithm[2];
char nAMix1;
char nAMix2;
char fALevel1[4]; // fixed float–4 characters
char fALevel2[4];
char nBAlgorithm[2];
char nBMix1;
char nBMix2;
char fBLevel1[4];
char fBLevel2[4];
char lHotKeys[MAX_HOTKEYS][4]; // each one is a long (4 chars)
//these variables maintain the state of the system, but
//are not part of the preset file
char FxReversed; //set if FxA and FxB are reversed from the UI standpoint
char szVersion[8];
char dirty;
char acycles;
char a96k_bad;
char bcycles;
char b96k_bad;
// hotkey names, min, max
char szHotKeyName[MAX_HOTKEYS][PRATAS_PROGRAM_NAME_LENGTH];
char fHotKeyMin[MAX_HOTKEYS][4]; // these are floats, but stored as 4 chars for backup purposes
char fHotKeyMax[MAX_HOTKEYS][4]; // these are floats, but stored as 4 chars for backup purposes
} PRATAS_PROGRAM_FILE;