Salvodaze says it well. I work on Logic Pro X. If the plugin introduced latency just on the track it was added to I could possibly work around that. But as soon as SplitEQ is added anywhere in the project all tracks start displaying unworkable amounts of latency. SplitEQ might work in a mixing or mastering environment where latency is not such an issue, but in editing and production it’s frustrating and creates more problems than it solves. I don’t use SplitEQ anymore and remove it from all the older projects in my queue. That saves time and I can achieve a similar effect with other tools. I watched several reviews of SplitEQ before I bought SplitEQ and not one mentioned this issue which seems a glaring omission.