I’m glad that you modified those presets; that was the whole point. A construction kit in a Preset List. Not so much plug ‘n’ play, but more like “here’s what you can do with a variable crossfade parameter, Have at it. I didn’t realize the usefulness myself until I really dug in.
And inspiration can work both ways. That recent “Owner’s” on TGP brought me back around to my least-used, least-favorite, least-understood H9 algorithm: Undulator. I think you guys were right: no one really knows what it does. Or the effects routing. It’s a strange one.
After brainstorming & woodshedding on it, I may be getting a little closer on how it’s put together, and how to use that effectively. Love Child of the TremoloPan & MutiTap algos, with some added controller mutations. Fixed total length of taps (~ 1000 mS or less), no matter what the tempo. Divided by 4 (or is it 5) taps, with a separate peak detector / envelope follower / threshold / gate (or LFO) providing the control over delay taps’ undulations.
I’m coming up with some useful stuff by isolating all the FX components & controls, but I’m not really there yet. For example, the Pitch modulation doesn’t appear to be typical full-on SLURM with lots of diffusion, or random LFOs, like the reverbs. More like a symmetrical waveform, applied to each individual tap offset, making it sound ‘deeper’.
I hope to tame this beast, and follow up with a better explanation, or related ‘construction kit’ for it.