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I don’t think you’re doing anything wrong.  That’s how I approach HeadSpace.  All 4 heads are always in the “tape path”.  Pretty versatile layout, with individual head levels, panning, etc.  Then route the Feedback to exactly the heads you want.

The delay time determines the longest delay cycle (division) at 1.  So I suppose you could also approach it by doubling up Heads 1 & 2 by setting the Head Div 3 & 4 to match Head 1 & 2.