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n that case, Speed Mod doesn’t appear to do anything (Envelope as primary). Depth Mod & Mod Rate add more of a parallel modulation to the primary ENV, rather than directly modulating its Sensitivity. Not sure exactly how it’s all routed internally, but that’s what I hear.
Cool, sounds like (pun intended) we are hearing the same thing.
These modulations all add up (or multiply together). In any Shape+Mod Source scenario, balancing Depth & Depth Mod levels is key. For many combinations, also Speed & Speed Mod mixing.
I like to think of depth mod, speed mod, and mod rate as adding ‘glitchiness/wackiness/saucy-ness’ to what would be an otherwise well behaving primary modulation source.
The same can be said for primary ENV + secondary ENV. Depth Mod and Speed Mod are inactive. Not the most useful combination, but it doesn’t stop me from trying.
This is why I started the thread…I’ve been driving myself nuts trying to find ‘unique’ combinations.
The various ENV / ADSR combinations still tend to stall me in my tracks. My rough rule of thumb: primary Envelope + secondary waveforms, for fixed rate modulation alongside an envelope. Primary waveforms + secondary Envelope, for ramping the rates. I revisit Primary Envelope/ADSR + secondary Envelope/ADSR on rare occasions.
Agreed with this. Using Env/ADSR on either the primary or secondary modulation makes sense. It’s hard to figure out what’s happening when they are applied to both.
Usually ending up with Manual substituting for one of them.
I dare not ponder what happens when both primary and secondary modulation are set to manual. Eventide Staff: please save our sanity and explain 🙂