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One thing I don’t think I’ve heard a request here before is to have the max delay time on delay algorithms be dynamic according to available memory. I’ve got two different delays in slots A and B, obviously those would need independent buffers, and I understand imposing a 3000ms limit on each. But if I’ve got something like Crush Station in slot A, the Delay in slot B should have tons of available memory to use for its buffer. Shouldn’t it be allowed to go much longer?
Also, since I started looking at Looper as a way to go longer than 3000ms, I would love a way for that to automatically go into Dub mode after reaching the loop length limit after I start recording with 1-BTN LOOP. I have to press the HS a second time and be careful not to do it before the full loop length (because it’s timed to the metronome).
Thanks!