I’ve noticed in the VSig module documentation that a few of the filter modules are said to implement noise shaping, which would imply the use of fixed-point math unless the documentation just hasn’t been updated. I’ve also noticed some hard clipping internally when pushing extreme gain into some modules. Is there any official clarity on whether algorithms ported from older Eventide units are actually doing fixed point processing on the Arm chip? Is the original math being emulated? Or some kind of hybrid? Thanks!