H90 looper mix param

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    • #174404
      fiddlercrabseason
      Participant

        With the looper’s mix param set to 100%, the input signal is a) audible when the looper is recording, b) *not* audible while overdubbing, and c) audible while the looper is stopped.

        Are these three behaviors by design?

        While I can certainly exploit these behavior as is, it would be nice to have the option for the mix param to consistently zero out the input signal in all looper states when mix is at 100%

      • #174406
        tbskoglund
        Keymaster
        Eventide Staff

          Hello,

          Yes, the 3 behaviors you have outlined are intentional for how the Looper’s mix parameter works.

          If you turn Kill Dry on, this will remove the dry signal from the looper entirely. You will only hear the looped audio and the mix parameter will act as a level control for the loop.

        • #174410
          fiddlercrabseason
          Participant

            …If you turn Kill Dry on, this will remove the dry signal from the looper entirely. You will only hear the looped audio and the mix parameter will act as a level control for the loop.

            That’s not what I experience.  While kill dry (enabled at program level) does affect the program mix values as expected – 100% = all effect signal audible, 0% = silence – the preset (looper) mix at 100% behaves as described in the OP – : input signal is a) audible when the looper is recording, b) *not* audible while overdubbing, and c) audible while the looper is stopped.

            What I was hoping to find, and the reason for my question, was a way for the looper to behave like other effects (eg, delay, verb, trem) that have a preset level mix param.  That is, where 100% mix at the preset level will output only effected signal, and 0% preset level mix will output only input signal.  That’s the case with the delay, verb, & trem I just checked.  But that’s not the case with the looper…  it does both, depending on the state it’s in.

            Screenshots attached, so please let me know if what I’m experiencing is due to user error.

            Thanks.

             

             

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          • #174431
            tbskoglund
            Keymaster
            Eventide Staff

              Can you try turning Kill Dry on for the Looper Preset (not Program Kill Dry) and let me know if that is the behavior you are looking for?

            • #174484
              fiddlercrabseason
              Participant

                Can you try turning Kill Dry on for the Looper Preset (not Program Kill Dry) and let me know if that is the behavior you are looking for?

                Ooooooo-K.  Now we’re talkin.  Thank you for the guidance…  as well as the lesson to not assume that similarly named parameters will produce similar results. 😉

                Keep being awesome!

                -M

              • #174490
                tbskoglund
                Keymaster
                Eventide Staff

                  Glad to hear that works for you!

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