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Tagged: looper
- This topic has 5 replies, 2 voices, and was last updated 1 year, 2 months ago by tbskoglundEventide Staff.
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September 29, 2023 at 1:19 pm #174404fiddlercrabseasonParticipant
With the looper’s mix param set to 100%, the input signal is a) audible when the looper is recording, b) *not* audible while overdubbing, and c) audible while the looper is stopped.
Are these three behaviors by design?
While I can certainly exploit these behavior as is, it would be nice to have the option for the mix param to consistently zero out the input signal in all looper states when mix is at 100%
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September 29, 2023 at 4:00 pm #174406
Hello,
Yes, the 3 behaviors you have outlined are intentional for how the Looper’s mix parameter works.
If you turn Kill Dry on, this will remove the dry signal from the looper entirely. You will only hear the looped audio and the mix parameter will act as a level control for the loop.
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September 29, 2023 at 10:23 pm #174410fiddlercrabseasonParticipant
…If you turn Kill Dry on, this will remove the dry signal from the looper entirely. You will only hear the looped audio and the mix parameter will act as a level control for the loop.
That’s not what I experience. While kill dry (enabled at program level) does affect the program mix values as expected – 100% = all effect signal audible, 0% = silence – the preset (looper) mix at 100% behaves as described in the OP – : input signal is a) audible when the looper is recording, b) *not* audible while overdubbing, and c) audible while the looper is stopped.
What I was hoping to find, and the reason for my question, was a way for the looper to behave like other effects (eg, delay, verb, trem) that have a preset level mix param. That is, where 100% mix at the preset level will output only effected signal, and 0% preset level mix will output only input signal. That’s the case with the delay, verb, & trem I just checked. But that’s not the case with the looper… it does both, depending on the state it’s in.
Screenshots attached, so please let me know if what I’m experiencing is due to user error.
Thanks.
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October 2, 2023 at 12:23 pm #174431
Can you try turning Kill Dry on for the Looper Preset (not Program Kill Dry) and let me know if that is the behavior you are looking for?
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October 4, 2023 at 10:48 am #174484fiddlercrabseasonParticipant
Can you try turning Kill Dry on for the Looper Preset (not Program Kill Dry) and let me know if that is the behavior you are looking for?
Ooooooo-K. Now we’re talkin. Thank you for the guidance… as well as the lesson to not assume that similarly named parameters will produce similar results. 😉
Keep being awesome!
-M
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October 4, 2023 at 1:13 pm #174490
Glad to hear that works for you!
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