Kill dry feature improvement request

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    • #113711
      adistom
      Member

      Hi!

      I have a pretty complex wet dry wet setup and use Timefactor and Space in parallel from each other (ie : Dry parallel with Timefactor parrallel with Space)

      I would like to use my Timefactor and Space in series but keeping them in killdry

      My issue is, if using bypass on the timefactor, the signal flow won’t go to the Space.

      Is it possible in a future update to be able to use kill dry with trails but have dry sound when using bypass?

      Hope that i ‘m clear

      Cheers Guys!

    • #144422
      nickrose
      Moderator
      Eventide Staff

      I thought I already answered this one, but it seems to have got lost…

      KILLDRY means no dry signal, especially on bypass. (Kill-dry) It is designed for use in parallel situations.

      The downside of this is that you cannot have two or more units in series, as if any earlier unit is bypassed, it will cut off signal to anything following it.

      There's really no way round this, unless the units were to talk to each other to decide whether or not to pass signal – they have no way to do this.

       

       

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