- This topic has 32 replies, 13 voices, and was last updated 3 years, 1 month ago by DGillespieEventide Staff.
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November 11, 2020 at 3:49 pm #116364
Update on 10/15/2021:
Eventide plug-ins now ship with M1 support for AU, VST2, and VST3 formats. AAX remains Intel-only, due to Pro Tools not yet supporting M1 natively.
Update on 2/22/2021:
Eventide plug-ins are compatible with macOS Big Sur on Intel-based Macs, and M1-based Macs using Rosetta. Eventide plug-ins do not yet offer native M1 support.
To use Eventide plug-ins on an M1 Mac, you may need to launch your DAW under Rosetta (right-click the application icon, select “Get Info” and then select “Open using Rosetta”).
Note that many DAWs do not yet support macOS Big Sur, so it is important to check your DAW’s website for compatibility info before updating.
Please check back here regularly for up to date information about M1-based Mac compatibility.
Update on 12/9/2020:
Eventide plug-ins are compatible with macOS Big Sur on Intel-based Mac computers. However, new Mac computers with Apple M1 (ARM-based) processors are not yet officially supported.
Note that many DAWs do not yet support macOS Big Sur, so it is important to check your DAW’s website for compatibility info before updating.
Please check back here regularly for up to date information about M1-based Mac compatibility
Initial Announcement on 11/11/2020:
Apple is expected to release macOS 11 Big Sur on 11/12/2020.
At the moment, our plugins are not currently supported on macOS 11. We have been testing macOS compatibility throughout the Big Sur beta program, and there are several known issues that we are working on resolving.
While we expect to be fully compatible soon, at the moment we recommend waiting to upgrade to macOS Big Sur if you are using Eventide plugins. Please check back here regularly for up to date information about compatibility.
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November 14, 2020 at 11:41 am #156265oli4kMember
Does this also affect the H9 Control application?
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November 14, 2020 at 11:42 am #156266oli4kMember
Does this also affect H9 Control?
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November 16, 2020 at 12:54 am #156273MolemanParticipant
I am also curious if this affects H9 Control. I have the H9 Max and no external plugin packages.
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November 17, 2020 at 5:28 pm #156283
We've tested H9 Control's basic functions and haven't noticed any major issues in the app itself. There may be some non-critical errors during installation, if performing a fresh install of H9 Control on Big Sur. It will likely be okay to upade to Big Sur, but we cannot yet guarantee that it will be 100% compatible.
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November 25, 2020 at 1:09 am #156395Ian4924Member
Hi – can I infer then, that if I already have H9 Control installed and I then upgrade to Big Sur, there shouldn’t be errors? Or does Eventide still recommend waiting?
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We’ve tested H9 Control’s basic functions and haven’t noticed any major issues in the app itself. There may be some non-critical errors during installation, if performing a fresh install of H9 Control on Big Sur. It will likely be okay to upade to Big Sur, but we cannot yet guarantee that it will be 100% compatible.
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November 25, 2020 at 1:20 am #156396Ian4924 wrote:
Hi – can I infer then, that if I already have H9 Control installed and I then upgrade to Big Sur, there shouldn’t be errors? Or does Eventide still recommend waiting?
We recommend waiting. Even though H9 Control is NOT giving us errors in Big Sur, many plug-in manufacturers, including Eventide, are recommending to wait more time for all their products to become compatible.
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November 27, 2020 at 11:28 pm #156472tmukherjeeParticipant
Is there any update about when Eventide plug-ins will work with Mac OS Big Sur? Thanks.
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November 27, 2020 at 11:35 pm #156473
No not yet. Please Wait to Update to macOS 11 Big Sur.
This is the latest announcement:
Apple released the new macOS 11 Big Sur. We have been testing macOS compatibility throughout the Big Sur beta program, and at the moment are not yet fully compatible. While we expect to be fully compatible soon, we recommend waiting to upgrade to macOS Big Sur if you are using Eventide plugins.
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December 8, 2020 at 10:37 pm #156551Don CicchettiMember
Any news?
thanks, Don
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December 8, 2020 at 10:48 pm #156552
We are in the process of making it official, but we are compatible with Intel Big Sur. Currently, we aren't fully compatible with M1 Macs (the new ARM/Apple Silicon macs
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December 9, 2020 at 4:49 am #156553tmukherjeeParticipant
Does this mean that we have to download and install all new versions of the plugins that are now compatible with Mac OS 11 Big Sur? Thanks.
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December 9, 2020 at 5:59 pm #156557tmukherjee wrote:
Does this mean that we have to download and install all new versions of the plugins that are now compatible with Mac OS 11 Big Sur? Thanks.
All the installers on the site are compatible. Older installations may work, but people should update to be safe.
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December 9, 2020 at 5:18 am #156554Don CicchettiMember
Terrific. thank you.
Don
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December 9, 2020 at 6:26 pm #156560
The initial post has been amended with up-to-date information regarding compatibility.
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January 17, 2021 at 5:11 pm #156890rdlyonParticipant
Hi, any more upto date news about compatibility with apple silicon?
I just bought a mac mini m1 and its great but i hadn’t realised how few companies have updated their software.
So i would love to get some good news from you. 🙂
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January 17, 2021 at 5:40 pm #156891
As of today, there is no new information.
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January 27, 2021 at 7:52 pm #156963SieberParticipant
Any news about M1 plug-in compability on both Event ude and Newfangled?
Best Lucas
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January 28, 2021 at 8:36 pm #156973
Hi,
At the moment, no. M1 compatibility under Rosetta is not far off – we are currently finishing testing. Native M1 support will not come until later in the year.
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February 23, 2021 at 11:02 pm #157259
We’ve completed testing, and Eventide plugins are now supported on M1 Macs under Rosetta.
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February 24, 2021 at 9:30 am #157261SieberParticipant
Hi tlongabaugh
The plugins validate fine here on my M1 Macbook Pro, but they dont show up in Logic Pro, even after a restart?
Only plugin I can get to work is Undulate
best Lucas
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February 24, 2021 at 2:50 pm #157263
Hey, we’ve been seeing some reports of this problem, following the below steps seem to fix it:
- Close Logic Pro X
- Make sure Finder is the active application
- While holding the Option key, click on the Go menu at the top of your screen and select Library
- Delete the following files from your User Library, if they are present:
- ~/Library/Caches/com.apple.audiounits.cache
- The contents of ~/Library/Caches/AudioUnitCache/
- ~/Library/Preferences/com.apple.audio.InfoHelper.plist
- ~/Library/Preferences/com.apple.audio.SandboxHelper.plist
- Then, open a Terminal window (Applications -> Utilities -> Terminal), and enter the following commands (type each command and press “Enter” afterwards)
- killall -9 cfprefsd
- killall -9 AudioComponentRegistrar
- Restart Logic Pro X
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February 24, 2021 at 10:53 pm #157264SieberParticipanttlongabaugh wrote:
Hey, we’ve been seeing some reports of this problem, following the below steps seem to fix it:
- Close Logic Pro X
- Make sure Finder is the active application
- While holding the Option key, click on the Go menu at the top of your screen and select Library
- Delete the following files from your User Library, if they are present:
- ~/Library/Caches/com.apple.audiounits.cache
- The contents of ~/Library/Caches/AudioUnitCache/
- ~/Library/Preferences/com.apple.audio.InfoHelper.plist
- ~/Library/Preferences/com.apple.audio.SandboxHelper.plist
- Then, open a Terminal window (Applications -> Utilities -> Terminal), and enter the following commands (type each command and press “Enter” afterwards)
- killall -9 cfprefsd
- killall -9 AudioComponentRegistrar
- Restart Logic Pro X
I got my plugins back!
Thanks it worked like a charm 😀
Best Lucas
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July 4, 2021 at 4:49 pm #158194StefVRParticipant
Still no news on universal app release? It’s nearly a year now the M1 got released.
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July 6, 2021 at 3:41 pm #158196StefVR wrote:Still no news on universal app release? It’s nearly a year now the M1 got released.
As of now, we have no new updates for native M1 support.
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September 26, 2021 at 9:13 am #158727SieberParticipanttlongabaugh wrote:StefVR wrote:Still no news on universal app release? It’s nearly a year now the M1 got released.
As of now, we have no new updates for native M1 support.
Do you even work on a port? It would be really great to know that plugins paid for with real money worked optimal 🙂
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September 27, 2021 at 4:46 pm #158731Sieber wrote:tlongabaugh wrote:StefVR wrote:Still no news on universal app release? It’s nearly a year now the M1 got released.
As of now, we have no new updates for native M1 support.
Do you even work on a port? It would be really great to know that plugins paid for with real money worked optimal 🙂
Yes, we have been working on a port, and realize it’s taking quite a while. Everything is ready to go except our copy protection, which we expect to have ironed out shortly.
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October 15, 2021 at 6:28 pm #159451
M1 Macs are now natively supported.
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October 21, 2021 at 2:25 pm #159690filiphoskoParticipant
Thanks a lot!
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October 25, 2021 at 9:31 am #159747pierluigiferrariParticipant
Great news! Is this also true for Newfangled Audio plugins?
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October 21, 2021 at 2:29 pm #159691SieberParticipant
Amazing 😍
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October 21, 2021 at 3:01 pm #159692SieberParticipant
Ohh snap… how about Newfangled Audio?
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October 26, 2021 at 11:24 am #159767
Hey Guys,
Yeah, the NFA plug-ins are all Apple Silicon Native as well, though I am not planning on putting out the official releases until later this week. If you want them before that email me at support at newfangled audio dot com.
Dan
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