- This topic has 25 replies, 10 voices, and was last updated 1 month, 3 weeks ago by
tomoe97.
-
AuthorPosts
-
-
December 11, 2025 at 8:15 pm #193713
is there anything the team could tease or share about anything up and coming? Last firmware was 10/2024. Kinda itching for something fresh, and god willing on my gen 1 processors.
-
December 11, 2025 at 8:39 pm #193715
Actually, you are correct joeydego. I got my firmwares mixed up. What I was talking about was for H90. The vocal stuff came out for H9000 way before the pedal. But the “soon” still applies. Real soon.
-
December 11, 2025 at 8:50 pm #193716
What kind of effects would you like to see?
-
December 12, 2025 at 11:53 am #193725
I would be interested in a few bug fixes.
AUD-47554 Emote Import backup (cannot import a backup into the H9000R)
Raised 13/06/2022
AUD-47555 Emote does not respect previous folder used. (Folder behaviour when importing data via emote)
Raised 13/06/2022
Thanks
Jago
-
December 13, 2025 at 1:51 pm #193740
I would also be interested in an update of the last 3.x firmware. My h9k will not recognize the DSP1 slot on my machine with Gen2 cards inserted when the Wifi stick, which has been delivered with the unit, <span style=”font-size: inherit;”>is inserted in the USB slot on the front while booting.</span>
-
December 13, 2025 at 1:57 pm #193741
Please contact support@eventideaudio.com so they can help you resolve it.
-
-
December 14, 2025 at 4:03 am #193751
Hi Joe,
done that… In fact you support pointed me to it. I initially thought it must have been some incompatibility with my MADI extension. I removed it, no change – nothing left in terms of hardware I thought. I was really lost and just about to ship that thing back to you. Of course never occurred to me that the Wifi stick could be the issue. I had sleepless nights….
Now s#?! happens, especially when you are an early adopter. Anyway, hope you guys will fix it asap for the others who are on the fence to upgrade, cannot believe that I am the only one.
-
December 15, 2025 at 3:17 pm #193776
We are aware of the issue and are working on a fix. Thanks for your patience.
-
-
December 17, 2025 at 2:26 pm #193826
Hey everyone,
We made an announcement today, new firmware:
-
December 18, 2025 at 12:48 am #193839
That was fast!
The being able to favorite option will greatly help with workflow. fantastic.
Things I’d like to see:
A simple IR loader
More guitar centric stuff like specific duplicates of popular pedals and FX.
DAW mode as discussed which would add a fixed amount of latency regardless of the chain.
-
December 18, 2025 at 1:28 am #193840
wow 130 AM over here and that GrainMod algo is freggin awesome! Preset 9 reverse swell on clean guitar is amazing.
-
December 18, 2025 at 9:26 am #193865
Glad to hear it!
There are also a number of new FX chains using the granular algorithms starting at Bank #1700 (scroll all the way down the FX Chain list and you’ll find them).
-
-
December 18, 2025 at 1:32 pm #193893
is there a reason the Gen1 9000 doesn’t get the other two algorithms? seems like a marketing thing to me.. if the pedal can run them i’d be surprised the big H9000 couldn’t. seems like a way to try to get people to buy the Gen 2 upgrade to me.. which is sad.. but i hope i’m wrong and just being overly cynical… and that there’s a technical reason they won’t run.
-
December 18, 2025 at 2:22 pm #193901
Yes, there is a technical reason. The algorithms were designed to run on the Gen2 modules but we wanted to still be able to offer something for the Gen1 users. We were able to get Cosmic Web and GrainMod working well on the Gen1 modules, but Glitch and Stutter required more power.
-
December 18, 2025 at 3:19 pm #193906
ah, ok.. thank you. i was unaware the H90 had more power than the H9000! that’s a pretty powerful pedal. never did look into it.
looking forward to checking them out.
-
-
December 19, 2025 at 7:30 am #193932
ah, ok.. thank you. i was unaware the H90 had more power than the H9000! that’s a pretty powerful pedal. never did look into it. looking forward to checking them out.
I cant wait for a response from Eventide on this one…lol
-
December 21, 2025 at 4:46 am #193979
I was looking forward to the new update for gen 1 so I quickly looked through algorithms, I couldnt find the true granular, can you mention the names effects that can do true granular plz
Grainmod is not granular, it is more like a sort of noisegate-delay with feedback and reverb, i havent heard Cosmic Web yet, only looked at the missing paramaters to make true granular
Reaktor 5+ could do true granular about 20 years ago, with a Intel Pentium 4.
where are the true granular in the update plz
-
December 22, 2025 at 8:24 am #193984
GrainMod allows you to trigger grains in the audio buffer and choose how many grains playback on how long each grain is. It is a granular delay. The LFOs offer modulation for the grain rate/duration/playback direction, and this allows for the grain textures to slowly evolve in non-repetitive ways. You should try Cosmic Web as well. The FX Chains allow you to chain up to 4 algoriths, so you can really get some interesting things happening once you combine the new granular algorithms with other classic Eventide effects.
As I mentioned earlier, there are also a number of new FX chains using the granular algorithms starting at Bank #1700 (scroll all the way down the FX Chain list and you’ll find them).
-
-
December 22, 2025 at 1:34 pm #193988
Yeah, this is pretty disappointing honestly. These algorithms may technically be ‘granullar’ by the definition that Eventide has been using granular processing to do pitch and delay processing for decades, but nothing really new here, and certainly not anything close to a true granular ‘cloud’ type effect. There are no controls for grain density or spread or anything like that. This is just a fancy delay as far as I can see.
-
December 22, 2025 at 2:12 pm #193989
Sorry to hear of your disappointment. We are proud of these new effects and many users are reporting that they are happy with the new algorithms. As mentioned before, you can achieve many different results by combining algorithms and experimenting with parameters. Using the algorithms on their own can already achieve a lot of different styles of granular and other effects.
If you have a specific request, please create a new forum post and be very specific with what you are looking for.
What is “a true granular ‘cloud’ type effect” ?
What do you define as grain density?
What do you define as spread? Is it a pitched/detuning effect or something else?
If you clearly describe what you’d like to see, that could inform future development for other granular algorithms. If you make a new post and keep things detailed and concise, it is easer for us to keep track of what users are looking for.
-
December 23, 2025 at 1:09 am #194010
I gave you 1 example of that in the year 2024 december 30 🙂
i know i could just use a plugin, but this is the mighty H9000, so it should be able to make true granular sounds better(?)
-
December 23, 2025 at 1:59 pm #194034
There are tons of products on the market that do this and have for years. Tasty Chips GR-1, GR-Mega and Mutable Clouds are some good examples but there are many, many other products on the market that do this. The essential premise of a modern granular sampler or delay is:
1. You have a large buffer that is constantly re-writing, sometimes tens of seconds long.
2. You have a “play head” that can mover around freely within that buffer and can be modulated.
3. From that playhead multiple Grains can play. There are multiple controls that affect how these grains play;
4. Grain Density, controls the polyphony of the engine. This can go from 1 voice up to hundreds.
5. Grain length, from a few ms up to seconds.
6. Grain Envelope. I.e. Rectangle, Trapezoid etc.
7. Grain Pan spread. Randomly or otherwise modulates the panning of individual grains.
8. Grain Pitch.
9 Jitter, randomizes the position relative to the playhead that a grain will play. -
December 23, 2025 at 5:36 pm #194036
If you use the Looper 9110 you can record a buffer of audio and adjust the start/end time / playback speed etc. This itself can act like a granular effect, especially if you modulate the Start position. If you add any of these new granular algorithms after that, you now have multiple grains triggering at random values after your granular looper. With the 4 algorithms from an FX Chain, you can make all sorts of combinations like this.
This group of algorithms is our first offering of a new generations of granular style effects. I can’t make any promises but we certainly have more ideas.
I’d suggest experimenting with more combinations of algorithms in your FX chains as that’s where you can really get interesting results. Try 2 copies of GrainMod in parallel with slight variations to each LFO, you’ll get endlessly evolving grain patterns and you still have space for 2 more algorithms.
-
December 24, 2025 at 2:50 am #194037
I appreciate your response but it’s really just not the same thing. A unified and elegant UI is just as important as the sound. Chaining multiple effects to try and simulate another effect is simply not a good solution. It won’t sound the same for one, but it will also not be as direct to interact with. I really hope this is something you are looking into implementing, because it’s what I, and I suspect others have been waiting for when it comes to ‘granular’ effects.
-
December 24, 2025 at 7:33 am #194039
Have any of the early adopters to V2 have any feedback on the Glitch and Stutter algos? Worth the upgrade to G2?
-
December 27, 2025 at 2:52 pm #194075
I’m thrilled with all the new algorithms, esp. Cosmic Web and Glitch! As tbskoglund suggests, the new algorithms really shine when they’re used in the context of FX Chains, which are amply demonstrated in the new chains appearing in Banks #1701-1740. Many of these have already proven immensely inspirational for both sound design and musical applications. At this point, I feel that the upgrade to Gen2 has been extremely worthwhile, esp. if it means that the platform will continue to be developed well into the future.
Towards that end, the two biggest requests on my wishlist are as follows:
1. Raise the 4-algorithm limit in FX Chains. The new algorithms beg to be linked to other effects in the H9000 library, but 4 algorithms is simply too low. For some time now, I’ve been contemplating how I would design FX Chains with 8 or more algorithms connected either serially or in parallel. Coming from a Kyma background where anything can be linked to anything else, the 4-algorithm limit is just too restrictive. Obviously, there would need to be some way of keeping track of the allocation of algorithms across the entire machine, but I’m hopeful this can be accomplished by the brainiacs at Eventide.
2. Improve the output mixing functions by allowing multiple FX Chains to mix to the same outputs. Currently, we can mult the same inputs to multiple FX Chains, but not multiple FX Chains to the same outputs (unless one is using the H9000 in USB mode with a DAW). This would require further development of the output mixing functions in Emote.
For my workflow, these two structural improvements would be the most useful of all. Big thanks to the entire Eventide crew for all the hard work that obviously went into the latest update!
-
-
AuthorPosts
- You must be logged in to reply to this topic.