We didn't implement the pedal view on the iPhone just as we haven't implemented the custom UIs for other algorithms on the iPhone. The reason why we wanted to do a custom UI for SpaceTime was to make the routing between the different effects and the the amount of each effect being applied self evident. We couldn't have fit all of that information into a single phone screen. Plus, doing a custom UI for the iPad and desktop turned out to be a lot of work in and of itself…