- Eventide Audio

Home Forums Products Rackmount Immersive Plugins on H9000 and new algorithms Reply To: Immersive Plugins on H9000 and new algorithms

#190959
FilterDecay
Participant

    just to chime in.  We dont really need 96khz for immersive.  99% of audio post happens at 48hz. I would rather have it working at 48khz then never work waiting for 96khz.

    Eventide will need to work within the models that exist for the channel layouts

    5.1, 7.1, 7.1.2, 7.1.4, 9.1.2, 9.1.4, 9.1.6

    object based mixing is probably beyond the scope of this product and probably best left to the dolby software as it is used to create all the downmixes.  however moving things in these “beds” is sometimes enough and I encourage you to keep going.

    we will need to do some routing beyond the h9000 to get everything going in a production environment.  That is normal and shouldnt be considered a limitation.

    What do we need in immersive?  We need

    1. panners (weird ones) we dont need classic panners we need things that can be programmed to do strange things.  If I want a distortion to only happen when its panned close to the listening position then lets do it.  If I want to simulate doppler on the pans lets go. If i want to gang all of the channel inputs and fly them like stars around us with some chaos or noise input for automation lets do it. If I want to use 1 automation lane to have a bed follow and rotate and swirl with a 5 minute one shot then yes. Yes. YES.

    2. Reverbs – most people dont use immersive reverbs (sorry) but if you gave us a reverb algo that allows us to A/B between 2 spots in a reverb space. Yes.  If you gave us a listener that moves thru the reverb space via x/y/z automation. Yes. do that. Is that hard? Yup. Do it.

    3. Delays. Yes sometimes its useful.  What will be more useful is the ability to adjust each channel separately (envelopes? what?!) so we can tame this thing.  There is software that does this stuff now (kinda) but that doesnt mean eventide wouldnt have an interesting spin on it.

    4. Lets leverage all the amazing algos we have now.  Once you have a panning option built that would allow us to span across multiple algos let us decide.  Do I want the exact same algo on all the channels? Fine I do it.  Then I can pan a sound across the sound field and have that sound hit all of those effects.  Do I not? Do i want the center channel to hit a different effect then the left and right? and have the sound pan across that?  Let me unlock things that I don’t even know I want right now.

    4. Emote – when working on large projects with tons and tons of automation going into emote it can get a but cumbersome because its all happens in one plug in.  IT would be nice to have multiple emotes so you can have 1 per algo block or whatever.  Automation lanes in emote is critical. I love this feature more then my first born.

    anyways my renders are done. TIA.