- This topic has 2 replies, 2 voices, and was last updated 1 week, 2 days ago by igglethorpe.
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October 4, 2024 at 2:30 pm #185202igglethorpeParticipant
First off, thank you for the new 96k update with the remaining H90 algorithms. The vocal algorithms sound interesting as well. That said, I’d like to move the bar a bit if I may. One of the core design philosophies of creating this new flagship rackmount effects unit was to create entirely new algorithms for it. It seems you might be heading in the right direction now with the vocal algorithms. I have two questions which I would love to have an answer to and I’m sure the community would love them as well.
1) Will it be possible to move the new Immersive plugins into the H9000? One of the reasons I purchased the H9000 was for performing live using quad speakers in an effort to immerse the audience. While there are some legacy algorithms that could help with this, it seems a lot is left on the table when you consider where technology has moved. Atmos, surround and the like. Being that the H9000 is your flagship product, wouldn’t it make sense to bring Atmos / surround front and center into the unit? I would imagine it would drive sales and also meet your requirements in creating entirely new algorithms that move this product into the new decade.
2) This one is fairly basic and has been asked quite a bit. New algorithms H9000 exclusive when? If so, what kind of algorithms are you thinking about? Even if the algorithm required an entire ARM processor to run (without the usual 4 per) would be fantastic and still offer tons of flexibility. Could you elaborate in some way on what you might have in mind? What the direction is? Since the product has been out for about 7 years now, it might be time to address the user base with a letter outlining some general direction for what you see for the H9000.
These are my thoughts, and I do hope that they are responded to. This product deserves the best care, in my humble opinion.
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October 9, 2024 at 4:55 pm #185311
Thanks for your interest in Immersive algorithms on H9000, we can’t comment on any timelines but we are prototyping both the signal processing and UI workflows on the H9000. It’s a bit more complicated than simply pushing the same code as the plugin into the hardware, but I can guarantee you we are invested in having something that both sounds and feels like what you expect from Eventide.
On the Immersive front, can I ask what your input formats are? Are you expecting to feed mono, stereo, or quad content to the Immersive algorithms? Do you have a need for output formats other than quad?
I can’t comment much on your second point, and I definitely sympathize with your drive to want new sounds and to continue pushing sonic frontiers. I don’t have a direct answer to you right now (frankly, I think any words I can give you would come across as hollow), and all I can say is that we’re working on this. I think the best response I could give to this inquiry is simply pushing on new algorithms in future releases. All I can offer you today is: thank you for your continued patience, I promise you that we do value you (and all of our H9000 customers) for investing in our flagship processor, and yes the sounds of tomorrow are coming to your H9000 as quickly as we can churn them out.
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December 4, 2024 at 4:50 pm #186687igglethorpeParticipant
Thank you for the response!
I run live concerts in quad for the most part. I’ll sometimes work in the studio this way as well. Having a next generation effects that allow for swirling sounds around the room or quad delays and especially a quad reverb that can better emulate a real space than stereo can, would be incredible. I do fake some of these effects some with a short hall in the front and a long hall in the back, but the Hall Reverb from Space is really designed for stereo and isn’t processing all four channels which I believe misses some nuance. Obviously the immersive plugins seem like the logical answer in this given scenario.
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