- This topic has 6 replies, 5 voices, and was last updated 1 week, 5 days ago by
FilterDecay.
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October 4, 2024 at 2:30 pm #185202
First off, thank you for the new 96k update with the remaining H90 algorithms. The vocal algorithms sound interesting as well. That said, I’d like to move the bar a bit if I may. One of the core design philosophies of creating this new flagship rackmount effects unit was to create entirely new algorithms for it. It seems you might be heading in the right direction now with the vocal algorithms. I have two questions which I would love to have an answer to and I’m sure the community would love them as well.
1) Will it be possible to move the new Immersive plugins into the H9000? One of the reasons I purchased the H9000 was for performing live using quad speakers in an effort to immerse the audience. While there are some legacy algorithms that could help with this, it seems a lot is left on the table when you consider where technology has moved. Atmos, surround and the like. Being that the H9000 is your flagship product, wouldn’t it make sense to bring Atmos / surround front and center into the unit? I would imagine it would drive sales and also meet your requirements in creating entirely new algorithms that move this product into the new decade.
2) This one is fairly basic and has been asked quite a bit. New algorithms H9000 exclusive when? If so, what kind of algorithms are you thinking about? Even if the algorithm required an entire ARM processor to run (without the usual 4 per) would be fantastic and still offer tons of flexibility. Could you elaborate in some way on what you might have in mind? What the direction is? Since the product has been out for about 7 years now, it might be time to address the user base with a letter outlining some general direction for what you see for the H9000.
These are my thoughts, and I do hope that they are responded to. This product deserves the best care, in my humble opinion.
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October 9, 2024 at 4:55 pm #185311
Thanks for your interest in Immersive algorithms on H9000, we can’t comment on any timelines but we are prototyping both the signal processing and UI workflows on the H9000. It’s a bit more complicated than simply pushing the same code as the plugin into the hardware, but I can guarantee you we are invested in having something that both sounds and feels like what you expect from Eventide.
On the Immersive front, can I ask what your input formats are? Are you expecting to feed mono, stereo, or quad content to the Immersive algorithms? Do you have a need for output formats other than quad?
I can’t comment much on your second point, and I definitely sympathize with your drive to want new sounds and to continue pushing sonic frontiers. I don’t have a direct answer to you right now (frankly, I think any words I can give you would come across as hollow), and all I can say is that we’re working on this. I think the best response I could give to this inquiry is simply pushing on new algorithms in future releases. All I can offer you today is: thank you for your continued patience, I promise you that we do value you (and all of our H9000 customers) for investing in our flagship processor, and yes the sounds of tomorrow are coming to your H9000 as quickly as we can churn them out.
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December 4, 2024 at 4:50 pm #186687
Thank you for the response!
I run live concerts in quad for the most part. I’ll sometimes work in the studio this way as well. Having a next generation effects that allow for swirling sounds around the room or quad delays and especially a quad reverb that can better emulate a real space than stereo can, would be incredible. I do fake some of these effects some with a short hall in the front and a long hall in the back, but the Hall Reverb from Space is really designed for stereo and isn’t processing all four channels which I believe misses some nuance. Obviously the immersive plugins seem like the logical answer in this given scenario.
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June 10, 2025 at 4:41 am #190582
Thank you @igglethorpe and even though the quad config is a great idea, we truly need other immersive configurations as well, and we needed them already yesterday!
Minimum 7.1 and also 7.1.2 until 9.2.6.
This is a premium effect unit and deserves the crown… I guarantee it will fly of the shelves! 96kHz in Dolby Atmos immersive configurations = No real HW competition atm.
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July 17, 2025 at 3:20 pm #190959
just to chime in. We dont really need 96khz for immersive. 99% of audio post happens at 48hz. I would rather have it working at 48khz then never work waiting for 96khz.
Eventide will need to work within the models that exist for the channel layouts
5.1, 7.1, 7.1.2, 7.1.4, 9.1.2, 9.1.4, 9.1.6
object based mixing is probably beyond the scope of this product and probably best left to the dolby software as it is used to create all the downmixes. however moving things in these “beds” is sometimes enough and I encourage you to keep going.
we will need to do some routing beyond the h9000 to get everything going in a production environment. That is normal and shouldnt be considered a limitation.
What do we need in immersive? We need
1. panners (weird ones) we dont need classic panners we need things that can be programmed to do strange things. If I want a distortion to only happen when its panned close to the listening position then lets do it. If I want to simulate doppler on the pans lets go. If i want to gang all of the channel inputs and fly them like stars around us with some chaos or noise input for automation lets do it. If I want to use 1 automation lane to have a bed follow and rotate and swirl with a 5 minute one shot then yes. Yes. YES.
2. Reverbs – most people dont use immersive reverbs (sorry) but if you gave us a reverb algo that allows us to A/B between 2 spots in a reverb space. Yes. If you gave us a listener that moves thru the reverb space via x/y/z automation. Yes. do that. Is that hard? Yup. Do it.
3. Delays. Yes sometimes its useful. What will be more useful is the ability to adjust each channel separately (envelopes? what?!) so we can tame this thing. There is software that does this stuff now (kinda) but that doesnt mean eventide wouldnt have an interesting spin on it.
4. Lets leverage all the amazing algos we have now. Once you have a panning option built that would allow us to span across multiple algos let us decide. Do I want the exact same algo on all the channels? Fine I do it. Then I can pan a sound across the sound field and have that sound hit all of those effects. Do I not? Do i want the center channel to hit a different effect then the left and right? and have the sound pan across that? Let me unlock things that I don’t even know I want right now.
4. Emote – when working on large projects with tons and tons of automation going into emote it can get a but cumbersome because its all happens in one plug in. IT would be nice to have multiple emotes so you can have 1 per algo block or whatever. Automation lanes in emote is critical. I love this feature more then my first born.
anyways my renders are done. TIA.
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July 2, 2025 at 4:28 am #190795
Could not agree more @ztime!
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July 2, 2025 at 7:39 am #190797
Thanks a bunch @basehead617
I hope we get this soon!
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